using System;
using System.Collections;
using System.Collections.Generic;
using MyProject.Persona;
using UnityEngine;

public class Game : Singleton<Game> 
{
    protected override void Awake()
    {
        base.Awake();
    }

    private PlayerController_2 Player => GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController_2>();

    private void Update()
    {
        float deltaTime = Time.unscaledDeltaTime;
        GameInput.Update(deltaTime);
        // Player.Update(deltaTime);
    }
}
